Car Hierarchy Cribsheet

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Can't remember if col1 is projectile or soldier collisionmesh? Or if it's geom0, geom1 or geom2 that is the wreckmesh etc etc?
I couldn't so i made a little quickreference.

geom0	 				- First person(helper)
 Lod0 					- First lod (helper)
  body__PlayerControlObject		- Visible first person mesh,  Body=name of vehicle
geom1 					- Third person(helper)
 Lod0 					- First lod of third person (helper)
  body__PlayerControlObject		- Visible third person mesh  Body=name of vehicle
   nonvis_				- Helper attaching collisionmeshes, anything under will be invisible
    col0				- projectile collishion mesh
    col1				- soldier collishion mesh
    col2				- vehicle collishion mesh  
   zMotor__Engine			- Normal box used as helper, zMotor=name of engine
    whl_Nav_BL__Bundle			- (Wheel, Navigation, Back Left), normal box used as helper
     whl_BL__Spring			- Visible mesh of BL-wheel
      nonvis_				- Helper attaching collisionmeshes, anything under will be invisible
       col0				- soldier/projectile collisionmesh of BL-wheel
       col1				- land collisionmesh, only one single polygon against ground
[...BR and FL wheel...]
    whl_Nav_FR__RotationalBundle	- (Wheel, Navigation, Front Right, + Steering), normal box used as helper
     whl_FR__Spring			- Visible mesh of FR-wheel
      nonvis_				- Helper attaching collisionmeshes, anything under will be invisible
       col0				- soldier/projectile collisionmesh of FR-wheel
       col1				- land collisionmesh, only one single polygon against ground
geom2					- Wreck (helper)
 lod0					- Wreck lod(helper)
  body__PlayerControlObject		- Visible wreck mesh,  Body=name of vehicle
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