Car Hierarchy Cribsheet
From BF2 Technical Information Wiki
Can't remember if col1 is projectile or soldier collisionmesh? Or if it's geom0, geom1 or geom2 that is the wreckmesh etc etc?
I couldn't so i made a little quickreference.
geom0 - First person(helper)
Lod0 - First lod (helper)
body__PlayerControlObject - Visible first person mesh, Body=name of vehicle
geom1 - Third person(helper)
Lod0 - First lod of third person (helper)
body__PlayerControlObject - Visible third person mesh Body=name of vehicle
nonvis_ - Helper attaching collisionmeshes, anything under will be invisible
col0 - projectile collishion mesh
col1 - soldier collishion mesh
col2 - vehicle collishion mesh
zMotor__Engine - Normal box used as helper, zMotor=name of engine
whl_Nav_BL__Bundle - (Wheel, Navigation, Back Left), normal box used as helper
whl_BL__Spring - Visible mesh of BL-wheel
nonvis_ - Helper attaching collisionmeshes, anything under will be invisible
col0 - soldier/projectile collisionmesh of BL-wheel
col1 - land collisionmesh, only one single polygon against ground
[...BR and FL wheel...]
whl_Nav_FR__RotationalBundle - (Wheel, Navigation, Front Right, + Steering), normal box used as helper
whl_FR__Spring - Visible mesh of FR-wheel
nonvis_ - Helper attaching collisionmeshes, anything under will be invisible
col0 - soldier/projectile collisionmesh of FR-wheel
col1 - land collisionmesh, only one single polygon against ground
geom2 - Wreck (helper)
lod0 - Wreck lod(helper)
body__PlayerControlObject - Visible wreck mesh, Body=name of vehicle